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Cruxified




Antal inlägg : 26
Registreringsdatum : 10-03-06
Ålder : 34
Ort : Lund

Tryout battle Empty
InläggRubrik: Tryout battle   Tryout battle Emptyfre mar 12, 2010 12:49 pm

So we were painting our asses off trying to get our armies ready to
stomp eachother and we decided to play a small tryout teambattle to get
some feel on some of our units and to see the painted ones comming to use.

This will also be my first battle report so it will be a bit slacky and
the photography is crap since we had but one fugly ass lamp to light the
room that gave a sort of orange glow to everything. Anyway here we go Smile

Also i want to say that i will not finish this in one go so it will get
updated with the pics, army lists and details as soon as i have time
(and find the cord to my camera-comp connection ^^)


PRE BATTLE

The match will be played on a table X" wide and Y" long.
The pointlimit is set to 1000p per team.

Team 1
Team one combines two fairly strong shooter/magic armys.
Team one consists of Jonas' fearcausing Toomb Kings and Martins

triggerhappy High Fruits.(also known as High Elves)

Jonas' army of Tomb Kings X points

High Priest
+X

pharao thingy
+X

10 skeleton archers

15 skeletons
+shields
+command squad

Martin's army of High Elves X points

High Elf Wizard
+lvl 2
+Amuletthingy
+Dispell scroll

High Elf bolt thrower
+X

Lorthren Seaguards
+command
+X


Team 2
Team 2 combines two magic strong melee armys.
A wierd combo of Anton's small green(worthless) nightgoblins and Emil's
fast chaos army with strong slow backupp.

Anton's Nightgoblin army X points

Goblin sorc
+lvl 2
+staff of powerdicestealing Smile

20 nightgoblins
+shields
+command
+fanatic

20 nightgoblins
+shields
+command
+fanatic

20 nightgoblins
+bows
+fanatic

Emils Chaos army X points

Chaos Sorcerer
+lvl 2
+Mark of Tzeentch

5 Chaos Wolves

5 Chaos Wolves

5 Chaos Marauder Horsemen
+spears
12 Chaos Warriors
+Mark of Khorne
+Command
Before deployment
[left]

rolls were made for setting terrain,spells for the spellcasters, what
team deploys first and what team starts off and this is what everything
came down to:

Team 1 got their wanted hill and put their boltthrower on it.
Team 2 took the second hill and placed it to remove some LOS for the
bolt thrower.
The High Elf Wizard got crap spells(for this opposition) with a roll of
1,3 giving him the 5+ wardsave/stubborn and drain magic spells.
The Goblin Shaman got decent spells getting the Hand of Gork and Gaze
of Gork spells. The Chaos Sorcerer rolled great with a 3,6 but took down
the 6 to a 1 getting the cheap missile and pandemonium.

Team 1 was set to deploy first and got the +1 to the "to start the
game" roll but that wasn't enough.
(pic with the roll)
So team 2 got to start the battle (Woho!)

ROUND 1
Team 2
Moovement:
Everything was mooved forward with the wolves as LOS protection.
(With everything I ofcourse don't include the goblin archers who failed

their animosity test...)
Magic:
The Goblin Shaman starts of great casting Hand of Gork with

irresistable force making the goblins(mid) moove an extra 4".
The Chaos Sorcerer doesnt wanna be worse so he manages to throw out a
pandemonium at force 14(13+tzeentch) c3=13 and a failed dispell at
d4=13 ("c/dX=Y" = cast/dispell with X dice at total result Y)
Team 1 doesn't like pandemoneum one bit so they use a dispell scroll to
force a dispell through.

shooting and combatparts were nonexistant
(pic of team 2

TURN END!!

team 1

Moovement:
Lining up against the hedge prepairing to shoot down the incomming horde.

Magic:
Righteous Smiting c1=2 dispelled with d1=5
Righteous Smiting c2=12 successfull giving the skeles an extra round of
shooting on nightgoblins(mid) managing to kill one giving team 1 the FIRSTBLOOD!
Drain Magic cast on c2=8 with dispellattempt by !Anton! d3=7

Shooting:
mounted archers shooting out 2 wolves and the rest fail their
leadership test and runs of the table...
Seaguards and boltthrower shoot out the other five wolves.
combat: riiight...

ROUND 1 END!!
(picture inc.)

ROUND 2
team 2

Moovement:
Marauder Horsemen sucessfully charged the skeleton archers(woho!)
Nightgoblin(mid) mooves up towards the Seaguards and throws out their

fanatic towards them. However with !Anton! rolling 3" it doesnt reach
its target and it is placed somewhere between the 2 units.
Everything else is mooving forward and the goblin archers takin up on
the hill to be able to shoot round 3. (Also not unexpected the
nightgoblins(west) failed their animosity and did what was expected of
them)

Magic:
Pandemonium sucessfully cast on c3=11(12) d4=7 xD
Gaze of Gork sucess but !ANTON! was out of range...

Shooting:
none

Combat:
marauders kill of 7 skeletons at a cost of 1 marauder.

TURN END!
(picture incomming)

team 1
Moovement:
Pivoting out the horses a bit along with the skeleton group to shoot on
the chaos sorcerer.Seaguards backing up a bit towards the boltthrower
and the High Elf wizard mooving of the hill behind the hedges.

Magic:
Drain magic successfull c3=12 d-
Righteous Smiting dispelled c1=1 d1=4
Ressurection of skeleton archers were dispelled at c2=2 d5=19
Shooting: A quite bad shooting round for team 1 resulting in the
Seaguard killing 3 goblins(mid), The boltthrower killing 2
goblins(mid) and the 2 units of skeletons gettin one hit on a
sorc who saves the wound.

combat:
The Marauder Horsemen kill of the last 3 archers and are free to charge
on their next turn.

ROUND 2 END!
(pic)

ROUND 3
team 2
Moovement:
The Marauders declare a charge against the High Elf Wizard and would
have reached their target if not for Antons fanatics. With !ANTON!
rolling awesome yet again his fanatic plows right through the Marauder
Horsemen rolling a 6/6 possible hits wiping the unit. With wiping of a
unit within 6" the Nightgoblins(mid) has to take a test and !ANTON!
fail the roll yet again having his unit run 2d6 = 11 off the board.
Also the very same turn !ANTON! manages to yet again fail an animosity
test and this time it includes his hero because he put it in with the
Nightgoblin archers(east) the previous turn.(At this part i left the
room for a moment just to put up on facebook how much Antons teamwork
was aiding our future victory chances)
But this is not all! For once he gets to moove properly with his
Nightgoblins(west) and manages to get in range with fanatics on the
mounter skeletons but with a roll of 4" he doesnt reach his target this
time either. (What a surprise!)
At the very least the Chaos Warriors take a chance and moove up towards
the seaguard hoping to do some dmg in round 4 having the Sorc joining
their ranks.

Magic:
Having the shaman incapacitated the Chaos sorcerer ends pandemonium and
tries to fire of Flickering Fire of Tzeentch which is dispelled easily.

Shooting:
none

Combat:
Well... there would have been... <3 fanatics?

TURN END!

team 1
Moovement:
nothing much a small moove here and there nothing of significance

Magic:
Righteous Smiting sucessfully cast c2=11 giving an extra round of
shooting taking out 1 goblin(west).
Drain Magic sucessfully cast on c3=13 d3=12.
Other tries were dispelled.

Shooting:
2 Nightgoblins(west) killed and 1 Nightgoblin archer(east) killed
The bolt thrower shoots into the ranks of the chaos warriors and hits

but rolls a 1 to wound leaving the warriors unharmed.
Combat:
none
ROUND 3 END!!

ROUND 4
team 2

Moovement:
Chaos Warriors + Sorc. charge the Lorthren Seaguard.
Fanatic(west) Anton manages a nice roll and the fanatic plows through
the mounted skeleton archers and they are wiped out with another roll
of 6 attacks.

Magic:
Chaos sorc. charging and goblin shamans suck so we decided not to throw
anything.

Shooting:
The goblin archers fire upon the crew and boltthrower but manages to
hit the boltthrower leaving the entire unit unharmed.

Combat:
The Chaos Warriors massacre the Seaguards and kill of 7 with the rest
fleeing of the board. With a crap roll the Warriors pursue only 3" not
reaching the boltthrower.
TURN END!

team 1

Moovement:
Skeleton unit with pharao charges the Nightgoblins(west) who cant flee
but rolls double 6s for the test so will only hit on 6s in the
following combat.
The wizards moove up to throw missiles,rocks,shoes and everything they
have at the Nightgoblin archers(east) and their leader to make them
flee.

Magic:
dispelled the wardsaves
Righteous Smiting sucessfully cast on skeletons in melee striking an
extra time killing 2 goblins.
Magic missile sucessfully cast killing of 6 goblins forcing a panic
test. With a roll of 4 the goblin group holds giving Team 2 a chance to
stay in the game.
Shooting:
The boltthrower shoots at the Nightgoblin achers(east) and kill 1 xD
Combat:
The skeletons kill of 6 Nightgoblins and the goblins flee and are
overrun by the skeletons.

ROUND 4 END

ROUND 5
team 2
Moovement:
Fanatics run into hedges or off the board only managing to kill one
chaos warrior before all of them being removed.
Chaos Warriors charge the boltthrower and crew.
Nightgoblin archers turn around and for a fireingline to shoot at team
1s heroes.

Magic:
Gaze of Gork successfully wounds the mounted priest who saves on his 6+
wardsave.

Shooting:
the Nightgoblin archers(east) manage 3 hits and 0 wounds on the priest.

combat:
The Chaow Warriors kill off the crew and boltthrower preparing to run
into the middle for the last round...

TURN END!

team 1

Moovement:
skeletons moove towards the priest and enemy units

Magic:
Everything was dispelled exept Drain magic

shooting:

The skeletons shoot down 3 of the remaining Nightgoblin archers.
combat:
none

ROUND 5 END

ROUND 6
team 2

Moovement:

The Chaos Warriors run towards the enemy...(woho..)
not rly much to moove...

Magic:

Flickering Fire of Tzeentch dispelled with c2=7 d3=11
Gaze of Gork sucessfull with c3=11 d2=8 once again wounding the priest
who once again saves with his 6+ wardsave.

shooting:
All the goblins shoot and miss or fail to wound the priest.
combat:
none

TURN END!

team 1

Moovement:
none

Magic:
All spells dispelled exept Drain Magic

shooting:
0 resulting wounds from the skeletons shooting.

combat:
none

ROUND 6 END

GAME END

OUTCOME
Counting together all the points we end up with:
Team 1: 535 pts
Team 2: 510 pts

Which equalls a draw Smile which is rather fitting for a tryout battle!

Hope you endured reading this and ill make sure to do better reports in the future when i get the camera working properly and dont forget to write a lot more stuff down.

GL in the real battles! // EMIL


Senast ändrad av Cruxified den fre mar 12, 2010 7:31 pm, ändrad totalt 1 gång
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Anton

Anton


Antal inlägg : 35
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Ålder : 33

Tryout battle Empty
InläggRubrik: Sv: Tryout battle   Tryout battle Emptyfre mar 12, 2010 2:01 pm

Haha awesome, men pics upp fort! Vi borde se till att måla ihop till 1000 poäng och sen köra allians på 2000 poäng. Då lovar jag att ha lite enheter som kan göra grejor Razz
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Bobbo-ex

Bobbo-ex


Antal inlägg : 14
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Ålder : 34
Ort : Lund

Tryout battle Empty
InläggRubrik: Sv: Tryout battle   Tryout battle Emptyfre mar 12, 2010 6:30 pm

Du glömde att jag fick stubborn spell också
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Cruxified




Antal inlägg : 26
Registreringsdatum : 10-03-06
Ålder : 34
Ort : Lund

Tryout battle Empty
InläggRubrik: Sv: Tryout battle   Tryout battle Emptyfre mar 12, 2010 7:22 pm

Anton skrev:
Haha awesome, men pics upp fort! Vi borde se till att måla ihop till 1000 poäng och sen köra allians på 2000 poäng. Då lovar jag att ha lite enheter som kan göra grejor Razz

Lovar dig att jag inte spelar fler teambattles med dig. Har sagt de 1000 gånger redan Smile Nightgoblins dont do teams.
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Obben

Obben


Antal inlägg : 49
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Tryout battle Empty
InläggRubrik: Sv: Tryout battle   Tryout battle Emptylör mar 13, 2010 12:09 pm

Nice one! Nästa gång är jag lätt på! Var spelade ni? på SPEL?
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Solid Rock
Admin
Solid Rock


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Ålder : 35

Tryout battle Empty
InläggRubrik: Sv: Tryout battle   Tryout battle Emptysön mar 14, 2010 2:31 am

Hemma hos mig på mitt köksbord vilket betyder att planen var för smal Razz
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Obben

Obben


Antal inlägg : 49
Registreringsdatum : 10-03-07

Tryout battle Empty
InläggRubrik: Sv: Tryout battle   Tryout battle Emptysön mar 14, 2010 4:15 pm

haha, okej. Jamen det är ju kul det också. Jag måste måla upp alltså. Nästa vecka blir det iof 40K-grejs för allt mitt krut (har turnering samma helg som vi har tenta). Men sedan blir det dvärgar.
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Cruxified




Antal inlägg : 26
Registreringsdatum : 10-03-06
Ålder : 34
Ort : Lund

Tryout battle Empty
InläggRubrik: Sv: Tryout battle   Tryout battle Emptysön mar 14, 2010 4:19 pm

låter fint obbe Smile ska få in lite bilder i rapporten och måla på sen! höres efter nästa helg! lycka till med turneringen och tentan.
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Obben

Obben


Antal inlägg : 49
Registreringsdatum : 10-03-07

Tryout battle Empty
InläggRubrik: Sv: Tryout battle   Tryout battle Emptymån mar 15, 2010 11:46 am

Yes, bilder behövs! Razz

Och tack.
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InläggRubrik: Sv: Tryout battle   Tryout battle Empty

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